Tim Wilson Studio creates responsive visual systems that move between painting, material studies, digital environments, sound, and spatial installation.

Project:
Vertical Falls

Immersive screen sculpture / Proposal
2026

Vertical Falls is a site-specific immersive sculpture developed from a rule-based oil painting study. The work translates six states of density into a layered screen structure, where projected image-fields gather, erode, disperse, and reform across vertically tiled scrim surfaces.

A responsive soundscape follows the same logic of accumulation and collapse. Viewer movement near the sculpture alters the behavior of the particle fields and sound, creating a live feedback system between body, image, and architecture.

Project:
Afterimage Field

Responsive Spatial Installation
2026

Afterimage Field Proposed as an immersive installation for Dataland, the work explores how artificial intelligence systems register, retain, and rewrite human presence. The work translates visitor movement into a temporary memory structure, where traces of behavior persist, interact, and are gradually replaced.

The installation is formed from floor projection and semi-transparent scrim surfaces. As visitors move through the space, their trajectories are captured and transformed into evolving visual fields of density, turbulence, and interference — abstractions of motion derived from real-time data.

Project:
Three States

Interactive Spatial System
2025

Three States is a responsive spatial system shaped by bodily movement over time. The work translates position, speed, and persistence into evolving visual, sonic, and spatial behavior, allowing the environment to carry traces of what has already occurred.

Rather than reacting to isolated gestures, the system accumulates movement as memory. Viewer presence pushes the work through three states of order, instability, and degradation, creating a feedback loop in which movement reorganizes the environment from within.

Project:
Orbital

Generative Spatial Environment
2025

Orbital is a generative spatial environment shaped by rhythm, repetition, and cyclical motion. The work treats time as something spatial: a field of loops, returns, delays, and recurrences.

Curved architectural forms, layered sound, and looping image-fields create an atmosphere of drift and gravitational pull. Rather than unfolding as a linear narrative, the environment behaves as an orbital system, where recurrence becomes structure and motion becomes memory.

Project:
Memory Machine

Immersive Field Recording
2025

Memory Machine is an immersive field recording that translates the atmosphere of Maria Hernandez Park into a living spatial system. Field recordings, photographs, textures, and movement data are gathered from the site and reassembled as an evolving environment of image, sound, and motion.

Rather than documenting place as a fixed location, the work treats it as accumulated behavior: fragments of voice, rhythm, surface, and passage repeat, erode, and recombine over time. The result is a spatial memory field where the site appears to remember itself through the traces of those who move through it.

Project:
NY Tesseract

Responsive Urban Memory Installation
2024

NY Tesseract is a responsive urban memory installation that treats the city as a shifting field of surfaces, reflections, and stored traces. Through touch, proximity, and movement, visitors activate layers of image, sound, and light, causing fragments of the city to surface, distort, and recombine.

The work explores public memory as something unstable rather than fixed. Visual fragments, spatial audio, and reflected forms unfold together, creating an environment where New York appears as an accumulated system of motion, interference, and return.